Helion and Lunara: Aniimo's Light Starters and Evolutions
Helion and Lunara are Aniimo's two Light starters with identical stats but different kits. Learn how they play, how they evolve, and which one fits you.
Your very first decision in Aniimo is permanent, and it comes down to two Light-element creatures: Helion and Lunara. The relief is that neither is a trap — they share identical base stats. The choice is purely about how you want to play.
Helion — the solar lion
Helion is the melee pick: tanky, built for close range, and hits hard with heavy close-range damage. If you like being in the enemy’s face and trading blows, Helion is your starter. He evolves into Soleon.
- Element: Light (Holy)
- Role: DPS
- Style: Melee, durable, burst-close
Lunara — the lunar fox
Lunara is the ranged pick: she attacks from distance, brings healing, and deals area damage. If you prefer kiting, supporting yourself, and clearing groups, Lunara fits. She evolves into Fennelun.
- Element: Light (Holy)
- Role: DPS
- Style: Ranged, self-heal, AoE
Why the stats being equal matters
Because the numbers are the same, you are not “losing” power by picking the playstyle you enjoy. The real trade is kit shape: Helion wants you to engage; Lunara wants you to position. Both stay viable deep into the game, so pick the one you will actually enjoy driving for dozens of hours.
Their weak matchups
Both are Light, so the Aniimo Type Chart applies equally: strong into Wind and Dark, resisted by Lightning and Light. Early on, cover those two bad matchups with your catches — a Water or Grass creature handles what your starter cannot. The Aniimo Early Team Build shows the exact four to surround them with.
Evolutions
- Helion → Soleon
- Lunara → Fennelun
Evolutions are the long-term payoff for investing in your starter early. Both lines keep the Light identity, so your matchup planning does not change after evolving — you just hit harder.
Still deciding?
The Aniimo Best Starter guide is the tighter comparison, and the Aniimo Tier List puts both in context against everything else you can catch. Pick fast, then get catching — the starter is just your first creature, not your whole team.